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CubeForce MediaLegend of Dekkane

 

 
 
 
 

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he world of Lurris is a vast environment rich with colourful characters and unique landmarks. The world is divided most noticably into racial territory. The humans inhabiting the lands central and north, the elves in the forests to the east, and the orcs to the deserts in the south. There are no firm borders between races, instead travellers will notice that the racial makeup of towns gradually begins to change when entering a new part of the world.

lignment to either of the two great mages is another major dividing factor for the people of Lurris, but is only very loosely tied to geography. There are areas around the mages' cities of residence that strongly reflect their own influence, but outside these areas opinions differ from town to town.




ach season in the world of Lurris lasts for two months, with each month containing 20 days. Weather in an area is based solely on geography rather than season, as conditions are kept constant by the flow of Aer rather than time. Spring and summer are sometimes referred to collectively as Lyon, with autumn and winter being known as Viln. For example, the 15th day of winter could be written as 15 – 2 Viln.

he main calendar used in Lurris is called the Renhart calendar. This calendar is named after the hero Eran Renhart, who founded the Fortress of Etern. In this calendar, year zero is defined as the year that Rehart established Etern. Years beforehand are labelled as BE (Before Etern), and years after as AE (After Etern).




Lore – Read more about what makes Lurris a unique and thriving world.
People – Learn about the characters who have helped to shape the face of Lurris.
Places – Articles about specific locations all across the map.

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