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Author Topic: Build in PvP tournaments  (Read 200 times)
Juulpower
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« on: June 25, 2010, 12:54:58 PM »

Although it's a different kind of game, I loved the build in tournament system in puzzle pirates. Up to 128 pirates could sign up for a tournament someone started... sometimes with a fee, sometimes just free, and compete in one of the 5 'solo PvP-puzzles' 1 vs 1 -> the winners advanced to the next round, etc, until someone won the tournament and won all the price money and/or items. There were also different options for the one who started the tournament; like all participants having the same weapon (for swordfighting and rumble puzzles) or same mug (for drinking puzzle), so no-one would have an advantage, the possibility to split the money between all participants; winner got the most, and every match being best of 3 etc. If a rich pirate started a tournament without a fee and a very big price for the winner, many pirates signed up and it was great fun to watch the best of the best playing the final together with lots of other pirates.

I would love to see a similar system to be in Aerrevan, as it is really great fun. Bets could add something to this, as was mentioned in another thread. There were also big tournaments with a familiar (very rare) prize for the winner for events and such... it was a great thing for the community, all fighting against eachother until one won and got the prize. In most cases there were prizes for #2, #3 and #4 too... Devs in aerrevan could do the same for events: starting tournaments with big and/or rare prizes.

Thoughts? Cheesy
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Eminn Hawk
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« Reply #1 on: June 26, 2010, 02:37:27 PM »

Although it's a different kind of game, I loved the build in tournament system in puzzle pirates. Up to 128 pirates could sign up for a tournament someone started... sometimes with a fee, sometimes just free, and compete in one of the 5 'solo PvP-puzzles' 1 vs 1 -> the winners advanced to the next round, etc, until someone won the tournament and won all the price money and/or items. There were also different options for the one who started the tournament; like all participants having the same weapon (for swordfighting and rumble puzzles) or same mug (for drinking puzzle), so no-one would have an advantage, the possibility to split the money between all participants; winner got the most, and every match being best of 3 etc. If a rich pirate started a tournament without a fee and a very big price for the winner, many pirates signed up and it was great fun to watch the best of the best playing the final together with lots of other pirates.

I would love to see a similar system to be in Aerrevan, as it is really great fun. Bets could add something to this, as was mentioned in another thread. There were also big tournaments with a familiar (very rare) prize for the winner for events and such... it was a great thing for the community, all fighting against eachother until one won and got the prize. In most cases there were prizes for #2, #3 and #4 too... Devs in aerrevan could do the same for events: starting tournaments with big and/or rare prizes.

Thoughts? Cheesy
I really like this idea and support it all the way
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MacDeath
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« Reply #2 on: June 26, 2010, 02:45:47 PM »

Great idea Juuls. I think we should have a weekly leaderboard to show how we've done in the most recent weeks tournments.
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WarGuru
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« Reply #3 on: June 28, 2010, 11:55:35 AM »

maybe even low numbers tournaments like 10-20 people can be in
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Diro
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« Reply #4 on: July 30, 2010, 07:04:32 PM »

I really like this idea as I really enjoy competition and pvp action.

However I would like to add that it would be nice if you could have a choice of doing team-play tourneys too. For example have the choice of doing a 2 player v 2, all the way up to 5 would be pretty cool.
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Talime
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« Reply #5 on: July 31, 2010, 06:03:10 AM »

hmm tournements may be cool but what i really don´t want to see is an arena system like in WoW ... i hate arena because it focuses all pvp in a very small room and open pvp or something like that will die out

atleast there should be no special rewards for that, in my opinion
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Diro
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« Reply #6 on: August 01, 2010, 08:43:35 PM »

hmm tournements may be cool but what i really don´t want to see is an arena system like in WoW ... i hate arena because it focuses all pvp in a very small room and open pvp or something like that will die out

atleast there should be no special rewards for that, in my opinion

That's very true. Unless it was implemented perfectly I too think it will take away from everyone fighting for the Guild Control Points.

If the tournaments were only held once or twice a week i don't that would take away from the main pvp at all.
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Brachyteles
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« Reply #7 on: August 06, 2010, 05:04:17 AM »

You could make these player run, as a tool to encourage immersion and player interaction. A guild in control of a city could declare a festival to include a combat competition. Fliers could be disseminated, people would have to travel overland, and so forth. A flag of truce would be flown over the portion of the city hosting the tourney (or it could be one alliance/unallied only. Politics ahoy!), and small groups from the opposing alliance would be allowed so long as they behave themselves. The truce would persist until after the festival, or until a player from an opposing alliance started a fight outside of "festival flagged" ground.
There would be combat to whatever conclusion had been decided ahead of time - if resurrection was cheap and widely available, I'm sure historical tournaments would have been fought to the death. Perhaps the tourney grounds could have a switch that removed any death penalties for the period of the festival.
Of course, nefarious forces could use the tourney to sneak in an attempt at taking over the control point, but the guild hosting would probably beef up security anyway.
Prize moneys/loots/what have you could be handled by the players themselves, although if the devs set up the needed systems, a tournament ladder/money redistributor might be doable too. We could hire a judge/prize handler NPC for the duration of the tourney. A specialized NPC judge/tournament organizer could be hired to handle prizes and a leaderboard.
You'd have the chance to compete for bragging rights, prizes, etc, without breaking immersion like a teleport to an arena would.
A festival would cause disruption to the economics of the area it's held in, or possibly cost a large amount of money for the hosting party (tents, food, police presence, etc). Just throwing one of these things could be a way to display a guild's in game status as rich and powerful.
Changes in the NPCs to keep them from attacking the opposing alliance players could be a problem, and open to exploitation/griefing, etc. Festival status would have to be locked in for a given (and publicized) period, to avoid disabling it for a "mass gank" after drawing people in and getting their guard down. The festival perimeter should probably have a massive NPC guard presence to discourage the building of an army on festival grounds.
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